Programación con C#

C# es el lenguaje base de la plataforma .NET donde se crean aplicaciones de escritorio, web, móviles que se ejecutan en diferentes sistemas operativos.

Con este curso,  los alumnos podrán aprender a crear aplicaciones Windows utilizando el lenguaje de programación C# y el marco .NET Framework 4.5. Conocerán los fundamentos de la estructura de un programa en C#, la sintaxis del lenguaje y detalles de implementación.

Descripción

C# es el lenguaje base de la plataforma .NET donde se crean aplicaciones de escritorio, web, móviles que se ejecutan en diferentes sistemas operativos.

Con este curso,  los alumnos podrán aprender a crear aplicaciones Windows utilizando el lenguaje de programación C# y el marco .NET Framework 4.5. Conocerán los fundamentos de la estructura de un programa en C#, la sintaxis del lenguaje y detalles de implementación.

Código del Curso: IT-AV-C#

Duración: 25 h

Modalidad: Presencial

Objetivos

After completing this course, students will be able to:

  • Describe the core syntax and features of C#.
  • Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications.
  • Implement the basic structure and essential elements of a typical desktop application.
  • Create classes, define and implement interfaces, and create and use generic collections.
  • Use inheritance to create a class hierarchy, extend a .NET Framework class, and create generic classes and methods.
  • Read and write data by using file input/output and streams, and serialize and deserialize data in different formats.
  • Create and use an entity data model for accessing a database and use LINQ to query and update data.
  • Use the types in the System.Net namespace and WCF Data Services to access and query remote data.
  • Build a graphical user interface by using XAML.
  • Improve the throughput and response time of applications by using tasks and asynchronous operations.
  • Integrate unmanaged libraries and dynamic components into a C# application.
  • Examine the metadata of types by using reflection, create and use custom attributes, generate code at runtime, and manage assembly versions.
  • Encrypt and decrypt data by using symmetric and asymmetric encryption.

Requisitos

Conocimientos de C, C + +, JavaScript, Objective-C, Microsoft Visual Basic o Java.

 

¿A quién va dirigido?

Dirigido a desarrolladores con experiencia en alguno de los siguientes lenguajes de programación: C, C + +, JavaScript, Objective-C, Microsoft Visual Basic o Java, y con conocimientos de la programación orientada a objetos.

Contenido

Module 1: Review of C# Syntax

This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.

  •  Overview of Writing Applications using C#
  • *** Datatypes, Operators, and Expressions
  • C# Programming Language Constructs

 

Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications

This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.

  •  Creating and Invoking Methods
  • Creating Overloaded Methods and Using Optional and Output Parameters
  • Handling Exceptions
  •  Monitoring Applications

Module 3: Developing the Code for a Graphical Application

This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.

  • Implementing Structs and Enums
  •  Organizing Data into Collections
  • Handling Events

Module 4: Creating Classes and Implementing Type-safe Collections

This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#.

  • Creating Classes
  • Defining and Implementing Interfaces
  • Implementing Type-safe Collections

Module 5: Creating a Class Hierarchy by Using Inheritance

This module explains how to use inheritance to create a class hierarchy and extend a .NET Framework class. This module also describes how to create generic classes and define extension methods.Lessons

  •  Creating Class Hierarchies
  • Extending .NET Framework Classes
  • Creating Generic Types

Module 6: Reading and Writing Local Data

This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.Lessons

  • Reading and Writing Files
  • Serializing and Deserializing Data
  • Performing I/O Using Streams

Module 7: Accessing a Database

This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.Lessons

  •  Creating and Using Entity Data Models
  • Querying Data by Using LINQ
  •  Updating Data by Using LINQ

Module 8: Accessing Remote Data

This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.Lessons

  •  Accessing Data Across the Web
  •  Accessing Data in the Cloud

Module 9: Designing the User Interface for a Graphical Application

This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.Lessons

  •  Using XAML to Design a User Interface
  •  Binding Controls to Data
  • Styling a User Interface

Module 10: Improving Application Performance and Responsiveness

This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.Lessons

  •  Implementing Multitasking by using Tasks and Lambda Expressions
  • Performing Operations Asynchronously
  •  Synchronizing Concurrent Access to Data

Module 11: Integrating with Unmanaged Code

This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.Lessons

  •  Creating and Using Dynamic Objects
  • Managing the Lifetime of Objects and Controlling Unmanaged Resources

Module 12: Creating Reusable Types and Assemblies

This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.Lessons

  •  Examining Object Metadata
  •  Creating and Using Custom Attributes
  •  Generating Managed Code
  •  Versioning, Signing and Deploying Assemblies

Module 13: Encrypting and Decrypting Data

This module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption.Lessons

  • Implementing Symmetric Encryption
  • Implementing Asymmetric Encryption

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